Valve Corporation’s Steam has undoubtedly affected my PC gaming experience much as it has for many other people. It’s been in service for over a decade now, and my first encounter with it several years ago occurred when I purchased Half Life 2, which required Steam in order to play it.
I remember begrudgingly acquiescing to this demand, which at the time seemed rather draconian. In fact, I was unable to play Half Life 2 for a while because for the first couple of years I lived on my own, I didn’t have internet. I was so Spartan.
Nowadays, Steam makes a common appearance on my PC desktop, where I can peruse the latest patch notes and updates, sort through random statistics (I’ve played that game for 200 hours!?), and sometimes I even get roped into buying a new game because of some special sale that happens every time someone breathes or something.
For better or worse, Steam has wedged itself into my PC habits. iTunes did the same years ago, but with streaming services like Pandora and Spotify, I rarely open that mess of mp3s anymore. Maybe something will come along in a few more years to replace it, but until then Steam looks to be a constant companion.
Having said all that, there are some things regarding my gaming habits that gave changed with my adoption of Steam and others (gog.com is another of my favorites). Here’s a rose tinted look at some aspects of PC gaming that have changed for me.
Well, I still shop for games. In fact, nowadays I can peruse more games than ever with my mouse. I can view gameplay videos, cinematic trailers, and screenshots. I can read customer reviews. But there was something about walking into the store and looking at all the boxes lined up for you to feel and weigh and otherwise drool over. You could feel the discs and manual sliding around inside (Oh, that one feels heavy). Which leads to…
PC games still come in boxes, but they’re usually the flimsy, cheap, DVD case kind. Before that they came in smallish boxes that where about the same size as DVD cases except thicker. And before that PC game boxes whee big and sometimes different shapes (I fondly remember Tomb Raider’s trapezoidal box). Sometimes cover flaps would open exposing more screenshots and features. Then there were the special edition boxes that were usually huge and contained all kind of collectible things. Long story short, PC game boxes used to set themselves apart, whereas now they attempt to blend in.
3. Instruction Manuals.
I considered it a badge of pride when game companies would include decent manuals with their products. More than just installation instructions, good manuals included backstory for characters and setting, detailed explanations for in game features, and all that jazz. Great manuals were fun to read like magazines or something, and they always gave you a bit more to experience even when you weren’t playing the game.
Nowadays, the digital days, these things are a rarity. Sure you can still go to the store and pick up a hard copy of a game, but it’s easier to get the same thing at home, and often for less money if there’s a sale.
Boxes are a thing of the past, even for consoles which are also providing non-physical options for purchase. Plus, they tend to take up space. When I moved last year, it was a pain to lug around boxes of old CDs and games and boxes. Boxes of boxes. Such a first world problem. You may not be able to make me get rid of my big box for Sid Meier’s Alpha Centauri, but there’s a certain kind of relief in knowing that I don’t have to make room for boxes as I impulsively purchase games.
As far as manuals are concerned, I do miss them, but plenty more games are better about offering tutorials in lieu of physical instructions. When a game came with a great manual, I would skip any tutorial that was also available, but it’s nice to know I that they are more common now, and the internet is such a good place to get useless info anyway.
Times have changed for PC gaming, but I’ve changed as well. Perhaps I have rationalized my acceptance in order to better cope with the changes. I’m less interested in having physical things in favor of experiencing things instead, so holding onto discs and CDs and boxes and books and all that stuff is more of a hassle for me now. It is sad that young gamers don’t get to experience what I did years ago, but that makes those memories more special to me.
Besides, isn’t purchasing a game at home from your PC and then playing it just a few minutes later the future that we all dreamed when we were kids?